>Commercial Sniping – In a few steps

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This is my newest contribution for The Circuit Magazine to accompany part 3 of 3 articles on the history of sniping. After staying relatively loyal to the concept for the first 2 articles I got slightly more adventurous for this one, as you can see. Although the weapon is the British Army’s L96A1 sniper rifle!

Anyhow, I just thought I’d post a few shots in progress of my process for creating this piece to accompany the ScreenCast I recorded of the illustration (which you can see on youtube at: http://www.youtube.com/watch?v=ojPjantpr5Q )
Step 1 – Initial concept thumbnail.

After playing around with a few poses I decided to keep as much relevance to the subject and article as possible (considering the lack of it in the character) I went with the traditional prone position but still wanted to emphasise the characters seductive curves, which brings the focus directly onto the buttocks!

Step 2 – Defining the Character

Next I decided I wanted an exotic looking female and used photo reference of beautiful curvy women of Caribbean origin. and penciled out my idea and scanned it into photoshop at 600dpi before reducing it to 300 at the painting stage. Notice, I don’t really go over board on the sketch and prefer to build it up as I progress through the painting stage.

Step 3 – Colour Flats

Using the pen tool to create selections of anatomy and accessories I fill them all with the paint bucket tool and keep th

em on independent layers to give me greatest flexibility later on.
In addition I paint in a rough background to link it together and in preparation for choice of light direction.
Step 4 – Airbrushing

Using the selections I’d made earlier by keeping all opposing areas on separate layers I use a large, soft edged brush at a low opacity to first apply shadows and then highlights to pinpoint light direction and start to brin

g depth to the illustration.
Step 5 – Background
I now decide its time to build up the background and I virtually spin it around and paint it in reverse to the original concept. Again using the pen tool to build the basic structures and then an airbrush to lay colour and light direction down fast before using a more hard edged brush to add some texture. I also work in some accessories such as the goggles on the helmet, the drink, dossier, bino’s and ammo tin.
Step 6 – Fine details/finishing touches
I finish off the painting by adding a few layers of a deep bronzing, orangey colour to the flesh areas. I paint in shadows, foreground foliage, slightly alter the expression and finally add some highly effective camouflage paint to her skin. Now she’s hot and ready for action.
Acquire, Aim, Squeeze, Kill, Mojito to go!

>Mathew Screen Cast (Callums World)

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The first of four screen (art) casts recorded during the painting of Callum’s World.
This features Callum’s son Mathew. Initial sketch was done with paper and pencil, scanned into Photoshop CS4 at 600dpi with the rendering done at 300dpi in CMYK.

>Callum’s World

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A recent commission I completed for a 50th birthday gift. Callum and his family being the subjects of this caricature. A new first for me with this piece was to record my progress using Screen Cast. It was more a test run to get to know the software and definitely not intended to be a ‘How to’. However by recording my painting and then re watching the compiled video I have learnt an awful lot about my technique and have identified lots of areas where I should improve particularly in productivity. Feel free to watch the vids and comment. will be upload soon.